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Adding Primal Igniter + 2 upgrades #160
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Actor isn't working properly on death, fixing that first |
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W/A upgrades aren't working
Mods/ArchipelagoPlayer.SC2Mod/enUS.SC2Data/LocalizedData/GameHotkeys.txt
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Added W/A upgrades, tested in map with fast-build. Should all be good to go now |
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BTW should this unit have creep bonuses (currently it doesn't)?
Morphed by merging 2 roaches or 2 morphlings; health and armor reduced by 100/1 respectively vs co-op version (because 150/50 for 350 health and 3 armor is insane).
Added 2 upgrades for the Igniter:
Also reduced morphling build cost to 50, so you could merge 2 into an igniter without either having a tax or needing to get money back. The cost is arbitrary anyway.
EDIT: Also increased morphling supply cost to 2, because there's apparently no way (without major workarounds) to make AbilMerge abilities check food requirements at any point in the process, so two 1-cost units merging to a 3-cost one lets you trivially ignore supply limits. Igniters would be completely overpowered at 2 supply and Morphlings are meant to be suboptimal in the first place, so it all works out.